TheDeveloperGuy
TheDeveloperGuy
When using a HDMI/DP connected headset in VR-Direct mode, there used to be a per-application throttling setting, which is no longer available in recent SteamVR versions. According to a customer...
There is no documentation on this event for drivers. Digging around in the Unreal plugin documentation I was able to find the following: - Frequency is 0-360Hz - Amplitude is...
Hand models should only be used for controllers that are known to have skeletal mapping (ie. Oculus and Index). The user should not have to select the controller model with...
An undocumented change to the IVRVirtualDisplay happened in OpenVR SDK 1.14, and now it is no longer possible to build this sample driver. Please fix!
I figured out what the issue seems to be with Oculus 1.x and OSVR. It turns out it's the way OSVR interacts with the Oculus 1.x runtime that causes the...
In the latest SteamVR Beta, there is a bug where the runtime calls ComputeDistortion() when the headset is using Driver Direct mode (IVRDriverDirectModeComponent). This is new and incorrect behaviour. In...