Curle

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No, no. Raycoms has a point. Not knowing who put down a fake player block is a massive security flaw. Allowing it blindly could possibly lead someone to accidentally destroy...

Kevin, ask on the Forge Forums. This isn't the place to get mod support.

Issue moved to the Documentation repository for further consideration. Sorry about the delay.

This gives more credence to our thought of the fml.toml corruption being due to a race condition. Consider this.. being looked into.

Well, yes, by checking for correctness before the file is loaded, none of the correctness checks even load. Null values are always incorrect. What you've done here is disable the...

Interesting. Load is a blocking operation, so any race condition experienced here must be invoked from before this code. What IDE are you using to set this breakpoint?

We're aware this is affecting 1.19 too, but 1.18 was in need of immediate attention. The increase in load time is intentional, and can be disabled. However, in 1.18, the...

> I spammed the x button at least 69 times really fast. > Edit: typo ![image](https://user-images.githubusercontent.com/42079760/99920579-6c0c1f00-2d1c-11eb-9e27-caeef9d04c8b.png)

The game uses thread-unsafe structures literally everywhere it is possible to. Making the game compatible with multithreading on a level aligned with Forge's compatibility goals would involve fully rewriting the...