TheComet
TheComet
@sulei1998 Most likely you don't have the shared library of libpython installed. You can try: ```sh cmake -DPython_USE_STATIC_LIBS=FALSE ../ ``` to enforce finding the shared libs only. Make sure you...
That's your game's function. I assume your game has its own node tree, so you would first copy the positions/rotations from your game's tree to the library's tree, solve, then...
```MyGameNode``` is your own code. I'm assuming you have a game engine that has its own node tree. So if this is true, then you have to copy the positions...
2.0 was never finished unfortunately. I lost interest and motivation
You can do it either way. This function ignores chains that weren't manipulated by the solver, for example, if you set ```eff->weight=0.0``` on one of the effectors then that whole...
You have to point it to ```/lib/cmake/llvm```. Try running ``` cmake -DLLVM_DIR=/usr/local/opt/llvm/lib/cmake/llvm -DLLD_DIR=/usr/local/opt/llvm/lib/cmake/lld ``` If you're on the ```develop``` branch you'll likely get llvm issues, because ```develop``` was built against...
It compiles on linux so I imagine it wouldn't be too much trouble to get it working on FreeBSD as well. It's not a priority right now though, but you're...
Parent of old nodes should be set to nullptr
- In the case of DBP we can hardcode the original DLLs, load those first, and then let anything that gets loaded later replace commands - For ODB I'm thinking...
The precedence of binary operators in DBP is: ```xor or not and .. ~~ || && = < > = > + - * mod / ^``` Tested with the...