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Cross-Platform High Performance 2D/3D game engine for people like me who like to write code.

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Tools for the engine should commence development. Probably on a different repository. Address this.

-Added Checkboxs and TextFields. -Added A OnKeyPressed and a OnKeyReleased function to widget, for key inout. also added necessary functions to Panel. -Added two function to Input: -IsLetterFunction: Checks to...

added possibility to increment the slider value

Audio scales based on the distance of the object emitting sound within a given radius. Audio is panned left, center or right based on the angle of the object emitting...

Many other renderers that use PBR look to work on a Metallic and Roughness workflow, i feel adding this to Sparky could be useful for people coming from these engines...

Improvement

Binaries produced by the CI build (bin/Release) should be committed and pushed to master.

Improvement

This enables a variety of important post effects that can be used to further enhance Sparky's graphics (i.e. screen-space effects, FXAA, colour correction, bloom, etc.). Sparky contains some old code...

Feature

This is partially available in OpenGL, and fully supported for depth textures (in the shadow branch), however we need the ability to render to off-screen buffers for a variety of...

Feature

Sparky needs to have a C++/CLI generator, which is essentially a tool that wraps all of Sparky's exposed API into C++/CLI code, so that any API changes/additions to Sparky-core can...

Feature
Tools