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Metallic and Roughness workflow

Open PlasmaDev5 opened this issue 9 years ago • 2 comments
trafficstars

Many other renderers that use PBR look to work on a Metallic and Roughness workflow, i feel adding this to Sparky could be useful for people coming from these engines along with many assets being made for Metallic and Roughness workflows.

P.S im happy to look into implementing.

PlasmaDev5 avatar May 03 '16 02:05 PlasmaDev5

Yes, supporting metalness (instead of specular) would be nice from a compatibility point of view. It will need a slightly different shader though, so feel free to look into that if you like.

TheCherno avatar May 03 '16 02:05 TheCherno

i ran into issues converting the metallic and albedo into the specular within the shader.

PlasmaDev5 avatar May 07 '16 19:05 PlasmaDev5