TheBoctor
TheBoctor
Thought this was a bug in GNOME Shell or mutter when it happened during updates, which was not fun to try and troubleshoot. Steam is the only software on my...
Will do. I was only ready to close this because I thought I was doing something wrong, or that specific computer's driver was busted. The specific project I was testing...
> > i dont think this is a very good idea > > Why? It's a way more reliable approach Please forgive my verbose and long-winded counter-argument (I use this...
> I can kinda see that, but may I remind you that Source 1 was released in 2004, and modern hardware (even the worst ones) is uncomparable to back then....
> Right, I kinda forgot that was a part of Source itself. I wonder if we'll ever get an official TF2 from a modern engine lol. No worries. It's a...
> isn't celt an old codec? If so, it's still being used as the primary fallback when Steam Voice is not available, last I checked. (`engine/audio/private/voice.cpp`) Might not be good...
Does the same change apply, when airblasting a grounded enemy and looking all the way (89deg) down? (I wouldn't call any of this a "fix" or a deliberate change unless...
> My guess for what is going on here that this is a x64 build so all floating point values get converted to double precision which causes the bounding box...
I am almost sure this is not distro/vendor specific. Trying to start TF2 in fullscreen, single-display, AMDGPU with DXVK (Vulkan; default backend) on GNOME (X11), Plasma 6.1 (X11) or Xfce...
Can confirm, after weeks of testing during free time, that Plasma Wayland is possibly the only session where the game behaves correctly, and doesn't freeze, nor crash your entire rootless...