ASEStefan
ASEStefan
> You can bind a particle to an entity :) and btw, `AAALevel` api can be used on client side to :) Oh okay, I knew that, I was curious...
Oh yeah that makes sense, I saw people talk about post effects and post chains. And funny you mention my flood having bloom, it's actually based on postchain effects using...
Ah, alright and how would one proceed by doing that, because the flood uses layers to render the glow, however a particle might have a different approach.
Hello! Dev of "Dawn of the Flood" here. While trying to find new utilities related to AAA Particles and expand my knowledge about it substantially and find more usages for...
So the particles appear randomly? Because I had the same exact issue and it hasn't been fixed yet, but I suggest using version 1.0.8 or maybe older. Those should work...
Hmm alright then, seems like a different issue, ignore my comment then!