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Particles on the client.

Open TheASEStefan opened this issue 1 year ago • 6 comments

Hey there, this is more of a question rather than an issue, but is it possible to render AAA particles on the client in an entity renderer for example. Say I'm doing a layer for my entity for a halo mod and thought if I could render some lightning particles as part of the energy shield layer for the elite form.

TheASEStefan avatar Nov 16 '24 09:11 TheASEStefan

You can bind a particle to an entity :) and btw, AAALevel api can be used on client side to :)

ChloePrime avatar Dec 23 '24 08:12 ChloePrime

You can bind a particle to an entity :) and btw, AAALevel api can be used on client side to :)

Oh okay, I knew that, I was curious for the renderer. Also I have a question.

Does emissive scaling from effekseer apply differently into Minecraft? Because a particle of mine looks differently in Minecraft than it does in effekseer, not that much bloom and glow?

TheASEStefan avatar Dec 23 '24 08:12 TheASEStefan

Minecraft does not have these post chains seen in common game engines :( btw, I saw your floods have bloom, amazing :)

ChloePrime avatar Dec 23 '24 09:12 ChloePrime

Oh yeah that makes sense, I saw people talk about post effects and post chains. And funny you mention my flood having bloom, it's actually based on postchain effects using GLSL. But I'm guessing it does work different with particles, since there are no layers you can add like on an entity.

TheASEStefan avatar Dec 23 '24 09:12 TheASEStefan

AAAParticles is rendered at the very late age that everything in vanilla has been rendered, in order to keep compatibility with Optifine/Iris. So special post chain is needed if I/you want to implement bloom on Effekseer particles :)

ChloePrime avatar Dec 23 '24 09:12 ChloePrime

Ah, alright and how would one proceed by doing that, because the flood uses layers to render the glow, however a particle might have a different approach.

TheASEStefan avatar Dec 23 '24 09:12 TheASEStefan