TetoTheSquirrelFox

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I didn't waste my time this evening. As I said in the previous post, expressionengine was made to accept only 2 types of models (humans and anime), for a reason...

@animate1978 Thanks, I corrected on my side. Good news guys, I finally learned how to code EnumProperty that can update their content on fly. It took me 2 days to...

Just a few update about my reverse-engineering on base expressions morphs. There aren't used before user finalizes the model, but there loaded since the beginning, in the same time that...

Today's fun fact : While dealing with how the morphs are handled, and why morphs for expressions are not in morphs for, well, regular morphing body parts, I discovered that...

Yep. And I can add this : a addon to add rigify on a MB-Lab model already exists, and should be better that the one Manuel did for MB-Lab. And...