TetoTheSquirrelFox
TetoTheSquirrelFox
This post is not a post for documentation, but explain the process the way I figured how bboxes files work. Maybe I'm wrong or I miss something, feel free to...
Step 7 : Measures files ----------------------------- Before explaining the tool, few explanations. Measures files, stored under /data/measures are used for many things : - Measuring the body of a character,...
Now the model is active, selected and the measures file is known/created. From there, you have 3 topics to fill : 2 points, girth and weights. - **2 points** :...
Step 8 : Morphs template. ---------------- A quick tool for creating morphs template. Morphs are used to shape a character, but are also used for topics that need to know...
Step 9 : Joints and offset templates -------------------- A tool that is directly related to skeleton and animation because this toll creates joints and offsets for them, in two separated...
Step 10 : VGroups ------------------ Now that the bones and joints are done, you have to apply weights on them, in order to have proper deformations in animation. This is...
It may be not a good answer, but the anime character was actually not finished when Manuel Bastioni (the author) left his project. So it may be normal. And nobody...
Thanks. ^^ About a new project, why not, but I'd like to be sure that what I'm doing goes somewhere. For now I'll change the existing python files to "prepare"...
![image](https://user-images.githubusercontent.com/59537161/72289918-6cdc1b00-364c-11ea-80cd-6db8925675e0.png) Now, first thing to do is to store a copy of the body (all vertices to be more specific) because after sculpting the morph, I need to compare with...
No no, it's waaaaay simpler than that. ^^ Actually I want to make a copy of the vertices of the shown model. And a python program already exists for this...