TetoTheSquirrelFox

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I was thinking : this documentation is really centered to shape, and does not talk about shaders, hair, skeleton, ... that much. Maybe another step should be written about other...

@animate1978 : I discovered, while writing my post about skeleton, that this solution of adding separated folders brings bugs with creation tools (when you create/load config file and models). I'm...

So, the file where all begins, and which is important to explain, is characters_config.json. Before all explanations, this file is for models made by MB, and won't be touched if...

Example of a minimal config file ------------ { "templates_list": [ "human_female_base" ], "character_list": [ "f_ca01" ], "human_female_base": { "description": "Generate the human female template", "template_model": "MBLab_human_female", "template_polygons": "human_female_polygs.json", "name": "human_female_base",...

Introduction to integration tools : --------------- By integration we mean here that after the creator has sculpted is model(s), UV-Mapped it and so on, he has to do several operations...

Step 2 : ---------- So, the configuration file is loaded. For the moment it's empty. ![image](https://user-images.githubusercontent.com/59537161/80251440-e3d67600-8675-11ea-825e-ed3c9d2538c0.png) The first thing to do is to load the model where all base models...

Step 3 : ----------- When models are loaded, the 1st thing to do when the config file is empty, is to name the templates : ![image](https://user-images.githubusercontent.com/59537161/80252643-ef2aa100-8677-11ea-97f6-2395a0e6df1d.png) 1. The templates are...

Step 4 : The template ---------------- ![image](https://user-images.githubusercontent.com/59537161/80254588-be4c6b00-867b-11ea-9301-254f38a66b40.png) So now that the template is created, there are several information to give. The main concept to know here is when an information...

Step 5 : The character ------------------- So now that we created all templates we wanted from the base models in the blend file, we have to create characters from them....

Step 6 : Character content -------------------- Here is the most tedious part of the tool. As you have seen during the previous step, you have a bunch of items to...