TeoTwawki

Results 326 comments of TeoTwawki

Updating this issue was forgotten when the change came in the repository, but 1 of the 3 messages was implemented, and being used in some cases meant for the other...

specifically its 15 in this print https://github.com/LandSandBoat/server/blob/defa464f7c1746277ad1e37fbe495c950d941135/scripts/globals/mobs.lua#L484 because the players level was 18 levels above the monsters level the correction of "chance" should only occur when it is less than...

when we get there, let me handle spikes and add effects. I plan a full refactor for spikes and when I redid add effects I made it really easy to...

> propose we template the pushPacket call and forward the args. oh yes please

caveat: while boost shouldn't be consumed on counter, we probably shouldn't get the benefit of its +attack there either?

> I'm not concerned either way and can code whichever we choose but: > > * it's vastly simpler to leave boost buff and not remove the buff on counter...

Mowford and I spoke on discord and I've asked him to just take a look at how rough it _would_ be if we need to do it. If there is...

> I will approve this PR contingent on a comment indicating that we must disable countering when new-retail boost is implemented my own approval was just waiting on him actually...

- needs conflicts resolved - needs re-review by persons familiar with both systems involved and the existing captures (not Teo)

more specifically the approval. ppl pointing out something they see wrong is encouraged.