TeoTwawki
TeoTwawki
this is likely related to a thing I am already working on. I will check into it.
> Edit: If you need me to test it, this time send me the code instead of having me double check my work against yours. I literally gave you the...
Awhile back there was an _intentional_ change merged into darkstar to prevent overflows. The reason the change was introduced was that a mob could be killed and drop a ton...
once upon a time I meant to go replace them all..and then I sorta forgot and who boy its 4 yrs later and I have no free time lol
I find this `||spoiler text||` to be a much more palatable format. just my 2 cents.
> I do not know what the behavior on retail is Retail behavior is on detecting you their AI "engages" and the 1st thing they do is ambush+climb out. If...
> video of it in action: > > https://imgur.com/1qNQtAs > > note i got stuck on the invisble tuchulcha, but the armored hunter i was able to get by and...
> you can outrun the ambush ability, so the flow is as such: > > run near the underground antlion it engages and immediately readies the pit ambush player runs...
I need more than this. as I explained on discord the animation speed value _isn't supposed to_ change in relation to it, and in my tests everything animation properly at...
so above 220 it animates wrong for you. Can this be reproduced on a stock build of the topaz release branch (no source alterations, just confs/settings) ? If so, please...