TeoTwawki
TeoTwawki
> Got an example somewhere of that? I thought the flag checking was done within the addedfect binding we actually stripped flags+add death flag immediately after adding spike effects (so...
I'm used to "long id" (includes zone id with entity id) and "short id" (Nth entity in current zone) myself. I think pxi (and then dsp) wound up with "targid"...
yeah ID and Index with no other qualifiers have both been loaded terms with different meanings to different people is exactly a problem I was alluding to. I'm always wary...
thoughts on `zoneEntityID` and `globalEntityID` ? its more verbose but I dunno if we want to avoid "id" altogether.
> > checking if the entity has it and if so then removes it. > > I've updated the PR, there's little need to do this: delStatusEffect is implemented as...
huh, how did we have a branch tied to this pr that was open, but had zero commits ahead of base? github confuse meh
`into LandSandBoat:cassock from illzbee:poroggo_cassock` oh...Oops. Well we'll just handle in a fresh branch then I guess.
this is just an unfathomable mess, and I think the guild contents should be thrown the F out and redone. i just checked 2 guild shops than they have like...
sending `forceZone == 1 and targ:getZoneID() or nil` where the zoneid arg is for `setPos()` doesn't look sane to me.
its probably the same bug - they just go randomly at a very low rate, so they probably didn't really have tp, they just went as so as they engaged,...