TeoTwawki
TeoTwawki
Thought we'd already stripped them out of existing scripts. Guessing we held off due to some needing replaced with a comma (lua lets us separate fields with either in certain...
> We care more about being an emulation software, not a server platform. We're not interested in providing and maintaining GM tools, auction house automation scripts etc. we should have...
Seconded and thirded. There are a small number of things I wouldn't be as strict on, but 99% of everything should be backed by caps and provably true before reaching...
> * Clarify who/when a Draft PR is acceptable, we've set a bad example and it's has become a sort of norm when it shouldn't have I think PRs should...
1. **This project is not anyone's dayjob. While we go through a lot of trouble to keep things as buttoned up as we can, this is not a professional product...
> Could we make a new entity type (from NPC I guess?) and store them there? we actually have one already, just needs built out farther https://github.com/LandSandBoat/server/blob/d0212ae023500827cb16d5066ad8449cfdab7231/src/map/entities/baseentity.h#L39
> [5:15 PM] Strong: Ahh maybe a new issue I noticed, August and Shantotto II do not receive TP using the attack LUA's. Setting mob:addTP() to the weaponskill sets TP...
@zach2good that field was deprecated 6 years ago and should not be used. Melee specials belong in an entirely separate skill list from regular skills and the core needs and...
> ~~enum SKILLFLAG { SKILLFLAG_NONE = 0x000, SKILLFLAG_TWO_HOUR = 0x002, // Special skill (ranged attack / call beast) SKILLFLAG_SPECIAL = 0x004, SKILLFLAG_HIT_ALL = 0x008, SKILLFLAG_REPLACE_ATTACK = 0x010, SKILLFLAG_DRAW_IN = 0x020,...