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Experience chain multipler triggers regardless of enemy difficulty
I have:
- [x] searched existing issues (http://github.com/darkstarproject/darkstar/issues/) to see if the issue I am posting has already been addressed or opened by another contributor
- [x] checked the commit log to see if my issue has been resolved since my server was last updated
Client Version (type /ver
in game) : 30190328_2
Source Branch (master/stable) : master
Additional Information (Steps to reproduce/Expected behavior) :
Steps to reproduce:
- Kill a bee at level 2 > get 90 exp > kill another > get 108 exp (+20% / Chain 1 bonus)
- You will continue receiving 108 exp for subsequent kills until you take a break (Chain multiplier doesn't increase further)
- If you're idle for a few minutes (break the chain timer) and kill another bee, it will award 90 exp again
- This occurs at all levels
Update/ Clarification:
- Outside of an existing chain, killing any exp-awarding mob sets the chain modifier to 1, enabling +20% exp from any subsequent mobs until the chain time expires. Killing enemies below EM with this modifier active does not print chain notifications to the player (i.e. "Chain 1! ..."), but does award +20% exp.
Expected behavior:
- only EM+ mobs should set an exp modifier above 0 (or, "tee up the chain")
- only EM+ mobs should give bonus chain exp when a chain is teed up
Unsure what happens on retail if you interrupt a chain with a mob below EM but kill another EM within the original chaintime window (i.e. I'm not sure if that EP/DC in between resets the chain or is ignored)
Just for clarification/ stating the obvious, you shouldn't receive a chain bonus on kills that check below EM: https://ffxiclopedia.fandom.com/wiki/Experience_Chain
The bonus is obtained by defeating monsters that check as Even Match or tougher (EM+) within a time limit that starts when the last EM+ mob is killed.
clarification needed: you are chaining things weaker than even or the chain bonus is failing to higher when it is actually supposed to?
coz I know I can't chain easy prey's on stock darkstar master (normally)
Now that @TeoTwawki has prompted me, I've tried killing (DC) bees at Lv2 for 90xp, but a chain never forms. I'm not sure what sort of madness I was under before when I thought I had a fix for this...
Unsure what happens on retail if you interrupt a chain with a mob below EM but kill another EM within the original chaintime window (i.e. I'm not sure if that EP/DC in between resets the chain or is ignored)
if you kill a weaker mob but then still kill the EM or higher tier mob before the time is up, it still continues the chain. mobs below EM are just straight up ignored and the real condition is only time since last EM+ was killed