Michael Schnabel
Michael Schnabel
Hi, sorry but the affected repository is private. After waiting some hours and restarting the workflow multiple times it now works again. Not sure what caused this though. ``` name:...
@mattharrison that is by no means ready or any significant improvement at the moment, you can easily build it yourself with Visual Studio Code, i added the required .dll and...
Since maps are like mods to the game (the map.ini can override existing ini entries) switching between maps would require a complete copy of the current state before loading the...
This is a known issue we currently have with pathfinding if the target point is too close to the current position the unit just circles around it since it can...
We could track it down by enabling the debug view, so that the target point of each object is displayed. As I said they seem to try to reach a...
@codedjinn the `nextPoint != null` is used so that units turn from one waypoint to the orther in a smooth way. I think this can be fixed by sth like:...
I would prefer to opt for the optimal solution and not mimik the vanilla behaviour in every aspect. If we run into issues with replay files later we might reevaluate...
So metal is now working too? What about Vulkan?
Found one issue on my M1 Macbook Air that was solved with #745, my local runs work now but the issue still seems to persist.
do you know the name of the attack animation?