Michael Schnabel
Michael Schnabel
Setting the Alpha texture of the PrincipledBSDFWrapper does not really solve the problem, since then we have the same texture node twice in the shader instead of connecting the Alpha...
 this could work if we could extract the 'alpha mask' from a texture
 this might be the corresponding shader value (Is Zero for other materials)
Hi, please download the release version.
Hi, any update on this?
Hi, - your first issue should be solved by starting up a clean session of blender when importing models. If you already have imported various models then the renmaing might...
Should be fixed with the latest release
Hi @nkx111 this already looks amazing thank you! Unfortunately since even with your changes the tests to not run at the moment i want to invest more time to get...
hi, so have you actually tested your code with a real bill validator? (since i cant really get it to work with mine)^^
any idea what might be the problem? the 9bit serial?