Jordan Dalton
Jordan Dalton
The core features that need to be written into a C# client are just around the "blip generation". Everything else _should_ be a seperate client for the most flexability (e.g....
Websockets are probably not the best technology to use for LiveMap. We don't send any data back from the client so, SSE is looking more promising. Plus, if we start...
Update the documentation like we did for the interface.. Also, make sure to document _all_ events
So, it's known that markers aren't very accurate. Well. They _are_ accurate (they used to be miles away from their actual location when I originally ported over to Leaflet) but,...
Maybe there's a way to transform the current lot of blips (https://docs.fivem.net/docs/game-references/blips/) into the interface. At the moment we're missing a _few_ blips such as **164** (usingmenu). Not sure how...
See https://github.com/TGRHavoc/live_map/issues/54 for original inspiration for this feature request. Users should be able to configure LiveMap using URL parameters. Some examples: - `http://livemap/#server=Some+server` - Should show the player's for "Some...
At the moment there's no tests. I'm just opening up the webpage on a local server and clicking around. It would be nice to have tests to test the various...
I only speak one language fluently so, I need help with the translations for LiveMap. At the moment, there's 4 languages (Russian, French, Spanish and English) that can be used....