TCROC
TCROC
I've started using this PR on my local. I haven't run into any issues so far. I'll keep you guys updated on the interfaces I'm using and testing.
I forked and started adding additional apis and functionality as I need them @addbrick . Would you like me to create a PR into your fork on your branch, or...
> > I forked and started adding additional apis and functionality as I need them > > @TCROC Thanks for your effort. I was able to create IAPs with base...
> same too, seems like it need use connect api to create InAppPurchase , there is a new branch code for createing InAppPurchase which is completed with connect api Hey...
> Just noticed this. Sorry for late reply. I believe all I did was follow along in the README
@SoftwareGuy I was doing some digging around on this as I'm also in need of Mac and hopefully soon PlayStation, XBox, and Switch support. I found this: https://docs.unity3d.com/Manual/PluginInspector.html And this:...
> @addbrick have you had any time to resolve the conflicts so we can move this forward, so hopefully, it gets merged soon? I don't think @addbrick has been responding...
@vanniktech Here's a new PR over here :) https://github.com/fastlane/fastlane/pull/22049 It still has some merge conflicts, but I set "allow edits from maintainers" to true so you should be able to...
> I like trav's suggestion in discord of going with "crablang/crab" for the repo. "crabc" looks better than "crablangc" to my eye. crabc could be the name of our compiler!...
Upon rereading this, I think that may be what @dogue in fact was suggesting with "crabc". Idk if I can claim it as my idea lol