TCROC

Results 235 comments of TCROC

And this is the logcat trace: ``` 12:42:52.915 I Late-enabling -Xcheck:jni 12:42:52.935 E USNET: appName: com.example.examplecrash 12:42:52.937 D Binder ioctl to enable oneway spam detection failed: Invalid argument 12:42:52.939 D...

I just tested this with godot's player model here: https://github.com/godotengine/godot-demo-projects/blob/master/3d/platformer/player/player.glb And it also crashed Here's the new MRP using it [example-crash3.zip](https://github.com/godotengine/godot/files/14951312/example-crash3.zip)

After A LOT of debugging and tireless help from @clayjohn , I am reasonably confident to have bisected and determined this PR to be the root cause of the crash:...

@TokageItLab > @TCROC If there is no BoneAttachment, does it work correctly? It does not work even without BoneAttachment. In fact, this MRP here is using the godot player model...

I just tested: https://github.com/godotengine/godot/pull/90575 and that did not fix this mrp: https://github.com/godotengine/godot/issues/90459#issuecomment-2050539348. Anything you would like me to try next? And in the mean time, I'm going to revert the...

These are good experiments! I just tested the MRP: https://github.com/godotengine/godot/issues/90459#issuecomment-2050539348 with the revert in my fork here: https://github.com/Lange-Studios/godot/tree/test-revert-87888. The MRP is fixed with this revert. I will try these following...

I'm currently compiling godot to test: > - Equipping particle gpu 3ds to bone attachment at runtime > - Changing skeletons at runtime And as soon as that finishes compiling...

Changing skeletons at runtime with the revert crashes with the following logcat: ``` 04-12 12:12:13.070 18950 19116 I godot : Add child start: Cosmetics_Hat_Crown 04-12 12:12:13.070 18950 19116 E godot...

3D Gpu Particles parented to bone attachement: ``` 04-12 12:26:54.704 24331 24371 E godot : USER ERROR: BUG: Unreferenced static string to 0: quarter_texture 04-12 12:26:54.704 24331 24371 E godot...