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I will open an issue on the godotsteam board as well so we can get their thoughts. They may have more information regarding the bitflag.
> We need a holistic solution, not blindly sticking to other APIs without thinking. This is a good challenge you have presented! It actually made me think: "How do we...
> I think that sounds great, although I'd still like to get some input from Godot devs on the matter 🙂 Yep I agree and we will. I'll open an...
Yep! I'll link those upstream issues as soon as I create them and then update the PR to be a warn :)
Had a busy day today. Will create and link those issues tomorrow
Added a very simple system for creating a warning if negative bitfields are encountered. The system can be expanded upon to gather more intricate messages and log them at startup,...
And these were the issues I opened: Godot: https://github.com/godotengine/godot/issues/88962 GodotSteam: https://github.com/CoaguCo-Industries/GodotSteam/issues/424
Just checking in. Any thoughts on this PR while we wait on Godot and GodotSteam to discuss their bitflags?
Thanks for the feedback! I'll go take a look into implementing those suggestions! I definitely like the idea of a more general purpose and simpler implementation of the warnings through...
And I'll make sure to leave them as 2 separate commits :)