TBrayner

Results 4 comments of TBrayner

Try to encapsulate where you call for IOS with: **#if UNITY_IOS** Debug.Log("Iphone"); **#endif** https://docs.unity3d.com/Manual/PlatformDependentCompilation.html

Yes, I'm using the last version of unity. I downloaded it just few days ago.

And do yoiu have an idea when you will release the AssetStore kit?

Nice, I'm starting a new project, and this kit could help me a lot on its interface, I'll wait for the Asset release. thks