Lukas Rieger
Lukas Rieger
Possibly related: ``` [BlueMap] Task #24 for BlueMap v3.4 generated an exception java.lang.NullPointerException: Cannot invoke "de.bluecolored.bluemap.common.BlueMapService.getWorldId(java.nio.file.Path)" because the return value of "de.bluecolored.bluemap.common.plugin.Plugin.getBlueMap()" is null at de.bluecolored.bluemap.bukkit.BukkitPlayer.update(BukkitPlayer.java:165) ~[BlueMap-3.4-spigot.jar:?] at de.bluecolored.bluemap.bukkit.BukkitPlugin.updateSomePlayers(BukkitPlugin.java:284) ~[BlueMap-3.4-spigot.jar:?]...
BlueMap currently only supports MySQL-Compatible Databases, so i am treating this as a Feature Request ^^
There are currently 2 scales.. the hires-models of your minecraft world and the lowres flat tilegrid that you can see if zoomed out. To make a more zoomed-out view, a...
@henrikx This issue is vaguely prioritized in the [TODO-List](https://github.com/BlueMap-Minecraft/BlueMap/projects/1?fullscreen=true) .. There is a lot of stuff that needs to be done first, before i can start working on this issue
Implemented with 3.0
Can be done using BlueMap's API and a 3rdPartyPlugin. Won't be in BlueMap natively because of challenges with Commands in a platform-independent environment *(AutoCompletion of player-names)* (E.g. https://github.com/TechnicJelle/BlueMapPlayerControl)
The lit-redstone-torch texture in that resource-pack has two pixels left and right that seem to be somehow differently stored than the other pixels .. this seems to confuse the shader....
The difficulty with this is, that this kind of data is not available to the web-app. The only thing that is available for a face, is the texture-reference. So to...
@roco3d you can get those already when activating the debug mode in the webapps settings-menu :)
I'll test around with adding some directional shades, if i manage to make something that looks good, i'll add it :)