BlueMap
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Models are missing face shading
BlueMap Version:
1.3.0-forge-1.16.2
Description: Models rendered on the map lack directional shading on faces like is applied in Minecraft, sides being darker than the top, west/east being darker than north/south, and down being darker still.

I'll test around with adding some directional shades, if i manage to make something that looks good, i'll add it :)
One problem with adding those lights is blocks like tall grass.. if i add a directional light, tall-grass-blocks start looking very dark and not like ingame at all on bluemap:
left with directional-light, right current lighting

Model elements have a "shade" flag that defaults to true when absent, stuff like the grass cross model and torches set it to false. Possibly you could parse that?
Well, that however means that this is a breaking change that needs model-changes ... so it's not going to happen as soon as i thought ^^