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Models are missing face shading

Open ChloeDawn opened this issue 4 years ago • 4 comments

BlueMap Version: 1.3.0-forge-1.16.2

Description: Models rendered on the map lack directional shading on faces like is applied in Minecraft, sides being darker than the top, west/east being darker than north/south, and down being darker still.

In-game screenshot Map screenshot

ChloeDawn avatar Jan 31 '21 04:01 ChloeDawn

I'll test around with adding some directional shades, if i manage to make something that looks good, i'll add it :)

TBlueF avatar Jan 31 '21 13:01 TBlueF

One problem with adding those lights is blocks like tall grass.. if i add a directional light, tall-grass-blocks start looking very dark and not like ingame at all on bluemap:

left with directional-light, right current lighting image

TBlueF avatar Feb 05 '21 16:02 TBlueF

Model elements have a "shade" flag that defaults to true when absent, stuff like the grass cross model and torches set it to false. Possibly you could parse that?

ChloeDawn avatar Feb 05 '21 16:02 ChloeDawn

Well, that however means that this is a breaking change that needs model-changes ... so it's not going to happen as soon as i thought ^^

TBlueF avatar Feb 05 '21 18:02 TBlueF