Sythy11

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I will also be looking to add this to the script. (Otherwise the server will be constantly spawning fires, when there is no-one to put them out.

I'm glad you are still working on this project. We are very interested to get it working with our server. Also another bug, is ALL firestations alarm's go off, not...

randomStart = true, randomTime = 50000, I know i've done it before, but I've made the number a lot smaller, to the point the random should be spawning a fire...

https://puu.sh/Eqye7/751dcb6a97.jpg This would happen to be the problem as to why it is still spreading. Technically the fire isn't actually out, but it also isn't accessible by players.

I see there is a 'if ground' section, but obviously the game recognizes the ground there. Even if a player would fall through the map. It restricts where we can...

Haha, your latest push. It's actually never worked for me.

Which is the latest stable version?

Doesn't work in that release either. Same error

I have a temp fix for you. Instead of `RemoveScriptFire(scriptData.fires[i])` use `RemoveScriptFire(scriptData.fires)` However it will only remove the spawned fire, not the spreaded fires.