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Script is still spreading when there is no fire

Open Sythy11 opened this issue 5 years ago • 10 comments

So sometimes I have noticed that after some fires, the script will still be trying to spread the fire. When looking at F8, it's just constantly spreading... spreading... But it's only after some fires.

Sythy11 avatar Oct 09 '19 00:10 Sythy11

I think I know why that is, I'll try and fix that for the next update!

Pyth3rEx avatar Oct 09 '19 00:10 Pyth3rEx

I'm glad you are still working on this project. We are very interested to get it working with our server.

Also another bug, is ALL firestations alarm's go off, not just the closest to the fire.

And im not 100% sure of the random timer.

Sythy11 avatar Oct 09 '19 00:10 Sythy11

So: 1- thank you very much ^^ 2- So this is a 'bug exploit'. Making players believe all stations do the alarm (which is the wanted effect) but really it does the alarm on the station closest to the player. 3- And the timer is not random at all. It's configured in the config. (it's a temporary fix)

Pyth3rEx avatar Oct 09 '19 00:10 Pyth3rEx

randomStart = true, randomTime = 50000,

I know i've done it before, but I've made the number a lot smaller, to the point the random should be spawning a fire almost every second. But it's not spawning them at all.

Sythy11 avatar Oct 09 '19 00:10 Sythy11

Mind posting another issue for that? Just for me to stay organised ^^ Thanks

Pyth3rEx avatar Oct 09 '19 00:10 Pyth3rEx

No Problem

Sythy11 avatar Oct 09 '19 00:10 Sythy11

https://puu.sh/Eqye7/751dcb6a97.jpg

This would happen to be the problem as to why it is still spreading. Technically the fire isn't actually out, but it also isn't accessible by players.

Sythy11 avatar Oct 09 '19 12:10 Sythy11

ah... not sure if I'll ever be able to fix that tbh...

Pyth3rEx avatar Oct 09 '19 12:10 Pyth3rEx

I see there is a 'if ground' section, but obviously the game recognizes the ground there. Even if a player would fall through the map.

It restricts where we can place fires unfortunately.

Sythy11 avatar Oct 10 '19 04:10 Sythy11

Also fixing #10 would probably help lol

Pyth3rEx avatar Oct 10 '19 15:10 Pyth3rEx