Suprcode

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@Pete107 variables should able to be used on absolutely any parameter for any command. That does pose abit of an issue as the new constructors now make the string params...

I fixed this by adding a custom handler for each of the unsigned types - though i think this should really be built in ``` public class UShortHandler : SqlMapper.TypeHandler...

Where abouts are these armours in the lib / their shape number?

I've noticed quite a few issues with Hair - alot of the female hair offsets just jump around

both of those look to be mainly issues with the overlay. ![image](https://user-images.githubusercontent.com/9963882/219902375-db8563e1-afe8-4e49-b8b3-e56609c64dd3.png) Unfortunately I dont have another viewer capable of displaying the overlays on their own - so difficult to...

Yes double drawing has always been a requirement to see yourself behind objects. I don't think you lose the colour when you hover if that's what you meant. Just a...

To be honest you probably can work it out. You'd have to look at the current X coord, and all Y coordinates directly below the player (plus maybe +/- 1...

Thinking about it, you're really only going to need to calculate 3 cells below you - each time you move. So maybe not that expensive and worth looking in to....

They are, but there's only 3 cells below you. Any objects lower than that won't get drawn, even if they're more than 3 cells tall. I think.