Crystal
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Legend of Mir 2 - Official Public Crystal Source
The guild storage currently doesn't save in-sync with the player database. This will cause duplication of gold and items upon crashing, only way to currently stop this is by removing...
NegativeEffects (Freeze/Poison etc) affects all spells like Met/FF passively.. this shouldn't be possible
Currently no cap in place on flinches, causing players to be able to permanently flinch people in PvP.
recall a monster whilst facing a wall/object that it cannot spawn > relog > crash.
These aren't supposed to be dura gemmed as they are 1/1 dura.
Currently coded to allow ALL monsters including bosses to spawn if under X level from the jars. The jars are level 60, meaning loads bosses can spawn and monsters that...
SlashingBurst does not restore targets on teleport for both targets. This will currently mean players will lose shift lock, making the spell pretty lame.
EnergyShield does not correctly remove from objects and will remain stuck (client side issue as visual only).
Existing monster databases on crystal all have gaps, which will corrupt all import/exports unless you start from scratch. Creating a new monster does not reutilise the old index, so when...
If you delete a quest and then add a new one, this can cause crashes due to the gaps in indexes on sharing/acceptance. This can be plaster fixed, but there...