Daniel
Daniel
The current Workshop functions use the deprecated ISteamRemoteStorage functions, which has several limitations (limited to single files, limited metadata, manual downloads, etc). It would be nice to have access to...
When "action music" is enabled in Options, music should change appropriately (PlayList::Action for tactical and PlayList::Tactical for city). See https://www.ufopaedia.org/index.php/Music_player for algorithm
Any chance the custom tile types could have a preview thumbnail in the Project window, instead of just the default icon? Makes it much easier to see which asset is...
Currently all the #includes for the source code are in the header files, which avoids repetition, but pollutes any users of the SDK with unnecessary dependencies and system headers, since...
Some games have built-in ZIP loading so mods don't need to be extracted to disk. Skipping this step makes the installation process much faster as it becomes a simple "move"...
Currently if there's an error in `modioInit` due to an invalid parameter (eg. invalid root path, no write permissions, etc) the SDK just fails silently since nothing is logged and...
Now that Linux distros are replacing SDL1.2 with sdl12-compat, we're getting new bug reports for features that worked fine in SDL1.2: https://openxcom.org/forum/index.php/topic,10776.0.html The key regressions seem to be: - Scrolling...
(yes yes I know it's deprecated) Simple test case: ```c int main() { SDL_Init(SDL_INIT_EVERYTHING); Mix_OpenAudio(MIX_DEFAULT_FREQUENCY, MIX_DEFAULT_FORMAT, MIX_DEFAULT_CHANNELS, 2048); Mix_CloseAudio(); Mix_OpenAudio(MIX_DEFAULT_FREQUENCY, MIX_DEFAULT_FORMAT, MIX_DEFAULT_CHANNELS, 2048); } ``` This will crash on the...
Hey, I don't know if you're taking new games, but I added one of my favorite GBA games: https://en.wikipedia.org/wiki/Advance_Wars_2:_Black_Hole_Rising It's similar to existing games so it should fit right in.