Daniel

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Fixed in 8e5869d2b7695182208d8fa7ae879ae099e5a685

Here's an example from one of my projects: ```cpp // x,y,z position class encoded as [x, y, z] in YAML namespace YAML { template struct convert { static Node encode(const...

You can pass a default value in the `as` operator, eg. ```cpp int x = node["x"].as(42); ``` Will set `x` to 42 if the property is missing.

> Hello, I'm having trouble finding usage information on this entire namespace outside of [this 11 year old Stackoverflow post](https://stackoverflow.com/questions/4046389/how-to-emit-and-parse-raw-binary-data-using-yaml-cpp). > > Our use case is that parsing YAML from...

@sezero I've asked for more info. I assume they're using the latest Fedora packages, which are [SDL2 2.24](https://packages.fedoraproject.org/pkgs/SDL2/SDL2/) and [sdl12-compat 1.2.56](https://packages.fedoraproject.org/pkgs/sdl12-compat/sdl12-compat/) I looked at the source code and the mouse...

I got the latest sdl12_compat source running on Windows (don't have a Linux env set up at the moment) and here's what I found out: - Commit 50bde9f51d5e1714fdd87d380a030b28ce6a2cf1 does seem...

> The thread in question loads the game data, and terminates on its own normally, and OpenXcode always tries to kill it when it's ready to move on (during the...

@sezero > EDIT: Since you said you are running on windows, here are windows x86 and x64 builds of SDL_mixer-1.2 from git: > ~[SDL_mixer-1.2-git-win32.zip](https://github.com/libsdl-org/sdl12-compat/files/9679490/SDL_mixer-1.2-git-win32.zip)~ > ~[SDL_mixer-1.2-git-win64.zip](https://github.com/libsdl-org/sdl12-compat/files/9679492/SDL_mixer-1.2-git-win64.zip)~ Tried them, same issue....

Built SDL_mixer with debug symbols, here's where it's failing: ![image](https://user-images.githubusercontent.com/603444/194431495-a5b9a35a-e4b8-4eaa-b375-742cbb3cbb05.png)

@sezero I've rebuilt everything from source, SDL12-compat, SDL12-mixer, SDL2, all linked together and using the same compiler (Visual Studio 2019 on Windows). So it doesn't seem like a compiler issue....