吃了半条鱼
吃了半条鱼
Can this tag manager be turned into a standalone plugin? Because I may use this tag system to create some other gameplay.
> 当时开发过程里,为了方便理解GAS才把ActiveGE分离出来。但是实际游戏里一个单位的GE数量不会太多(100个GE都已经算是很夸张了)。遍历的损耗不多,代码便于维护的话,应该只维护一个全部的GE List。 > > 我之后会对GameplayEffectContainer整体优化一下。谢谢你提出问题和建议。 客气了,就是思维碰撞一下。比较期待你这个完善成功。
Judging from your modifications to UiSurface and UiScale, it appears that your PR lacks a systematic approach to bevy_ui. Instead, it seems you made changes based on a targeted look...