Strogoo
Strogoo
@Garanas My thoughts was that it's easier to aim at props with normal cursor and then switching to default reclaim cursor shows user that reclaim order will be applied now,...
Yep, it is based on `GetRightMouseButtonOrder()`. If RMB-order is not a "Move" it means cursor is over reclaimable object. When starting a fake "build" order (using fake "build" as left-click...
 Ok, so to make it penetrates shields we need some AOE thing that ignores shields and applies damage to units at the same time. Actually, this is how allies...
Try to play with unit:SetBuildRate(). I'm not sure if it affects reclaim rate, have to test that. As I remember, there is a callback in sim.unit for pause/unpause where you...