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Issue tracker for Strata Source

Results 426 Engine issues
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### Describe the bug Sometimes cordon have weird bugs, these include: -> Some brushes don't dissapear when one area is in a cordon. The brushes aren't in the cordon nor...

Type: Bug
What: Tools
What: Hammer

### Which component should be improved? Entity ### Describe your suggestion A trigger brush that when a player or other entities can use to have gravity in any direction specified...

Type: Enhancement
What: Engine
Priority 4: Low
Size 2: Large
What: Game
Focus: Engine Upgrades

## Which component should be improved? Other ## Describe your suggestion In the context of following suggestions: https://github.com/ChaosInitiative/Portal-2-Community-Edition/issues/807 https://github.com/ChaosInitiative/Portal-2-Community-Edition/issues/808 https://github.com/ChaosInitiative/Portal-2-Community-Edition/issues/809 https://github.com/ChaosInitiative/Portal-2-Community-Edition/issues/810 A config system where each config file contains custom...

Type: Enhancement
Priority 4: Low
Size 3: Medium
Focus: Engine Upgrades

### What would this enhancement be for? Entity ### Describe your enhancement suggestion in more detail func_tracktrain has various outputs for specified nodes, OnStart, OnNextPoint, OnArrivedAtDestinationNode. But not one for...

Type: Enhancement
Priority 4: Low
Size 4: Small
What: Entities

### Describe the bug If a `func_instance` is set to point to the currently loaded map, Hammer will crash. ### To Reproduce 1. Save a new map or open an...

Type: Crash
What: Hammer
Priority 4: Low
Size 4: Small

### Describe the bug When changing a keybind in Hammer's 'keybinds' selector menu, it causes this error when that keybind is already assigned to another action. This makes the dialog...

Type: Bug

### Describe the bug It is hard to explain, but if VTF Aux compression is not set when the VTF is first generated (using VTFLib) for instance by using SetVersion...

Type: Bug

### Describe the bug When I fire PickRandom or PickRandomShuffle to a Logic_Case entity, the "OnCase1", "OnCase2" etc outputs fire as expected, but the OnDefault and OnUsed outputs do not...

Type: Bug
What: Entities

### Describe the bug When rotating an instance holding a billboard sprite (usually light entities), the billboard rotation doesn't seem to account for the instance being rotated. Example video: https://github.com/StrataSource/Engine/assets/55441008/0cf78035-c1f5-4401-a37f-e1718c17efd6...

Type: Bug
What: Hammer

### Describe the bug It appears like projected textures completely ignores texture transforms and use the untransformed texture instead. A concrete texture with no projected texture: A ssbump is used...

Type: Bug
What: Graphics