Stranger1992
Stranger1992
Please send me your > @Stranger1992 thanks :) Removing the TR5 reference will help for future coders :) Exactly. Did the magnum anims and assets all come directly from TR1...
From @Lwmte on Discord: "I found the reason the problem is code doesn't switch object room number to the room below, it's original code and same should happen in tomb4....
I will be putting this PR on hold for now as it requires a fundamental change to the slot system currently in place. I will convert the pull request from...
Hi @TokyoSU can you let me know if this PR is ready to test or it is in development still?
> > Hi @TokyoSU can you let me know if this PR is ready to test or it is in development still? > > This need a ocb flags to...
Objects Tested and confirmed working as expected - ID_AIRLOCK_SWITCH - ID_JUMP_SWITCH - ID_MAPPER - ID_RAISING_BLOCK1 - - Successfully raises ID_PUSHABLE_OBJECT_CLIMBABLE - - Can also "ladder" climb up side of block...
### Helpful Links [TRF OCB](https://www.tombraiderforums.com/archive/index.php/t-80730.html ) [TRsearch OCB](https://www.trsearch.org/ocb)
@LGG-PRODUCTION with your projectile issue : do you have `ID_BUBBLES` in the wad?
Hey Leif! Blast from the past. I hope you're well. I can fix the pirahna going to the wrong slot (as I did all the other conversions) but the other...