Strandinator
Strandinator
Test browser: Safari 14.7.1 on iPadOS In our case we have animated value changes in 1 second intervals with the default animation duration of 500. The fix proposed by @slokhorst...
To be clear. I could use this approach before. I just had replace the whole `POEntry.__unicode__` implementation
This happened for me on iPad. I think the reason might be reaching the stack limit on `CanvasRenderingContext2D.save`. There is a leak somewhere not cleaning those up. Not sure where...
#153 also addresses this
Different issue but similar workaround: https://github.com/Mikhus/canvas-gauges/issues/248#issuecomment-1943632686 You can use the "render" event to count the render ticks. Then call `redraw` after a certain limit.
Not sure if this is related or a separate issue. Afaik this should also be valid: ```html ``` 