Strandinator

Results 6 comments of Strandinator

Test browser: Safari 14.7.1 on iPadOS In our case we have animated value changes in 1 second intervals with the default animation duration of 500. The fix proposed by @slokhorst...

To be clear. I could use this approach before. I just had replace the whole `POEntry.__unicode__` implementation

This happened for me on iPad. I think the reason might be reaching the stack limit on `CanvasRenderingContext2D.save`. There is a leak somewhere not cleaning those up. Not sure where...

Different issue but similar workaround: https://github.com/Mikhus/canvas-gauges/issues/248#issuecomment-1943632686 You can use the "render" event to count the render ticks. Then call `redraw` after a certain limit.

Not sure if this is related or a separate issue. Afaik this should also be valid: ```html ``` ![image](https://user-images.githubusercontent.com/45405887/172848876-42b679ed-6ce6-4630-a023-4e860b49bf02.png)