streets-gl icon indicating copy to clipboard operation
streets-gl copied to clipboard

🗺 OpenStreetMap 3D renderer powered by WebGL2

Results 106 streets-gl issues
Sort by recently updated
recently updated
newest added

title hoveredObjectID seems to always be 0, so cant select

bug

![image](https://github.com/StrandedKitty/streets-gl/assets/26939824/87d269d3-e933-4f4a-a029-770a45b8db9e) https://streets.gl/#51.47299,-0.02143,7.50,5.00,3997.83

bug

**Describe the bug** Areas with `area:highway=` and `surface=` render, but seem to not use the surface information. Lines with `surface=` do, which leads to weird rendering. At intersections of highway...

bug

Hi! Your software is wonderful but I miss one important thing. A common item as trees that you can find in every city and that have one million in OSM....

feature request

streets.gl is rather hard on the CPU/GPU. I think an easy remedy to that, and to the loading time, could be reducing texture size. Given how beautiful streets.gl already is,...

feature request

Avoids having to wait for loaded, or check elsewhere for whether buildings are updated. Replaces any manual notifications.

feature request

roof:shape = half-hipped seems not to be supported.

feature request

When a stop position on the road is tagged with `highway=bus_stop` + `public_transport=stop_position` there shouldn't be a bus stop shelter.

Buildings with balcony extensions, roof gardens, penthouses usually have railings. The only way to get them to show (yes tagging for rendering to learn what and what does not work)...

feature request

When rendering certain roof types, such as gabled or skillion, a partial segment of wall is rendered with that shape, e.g. the triangular wall sements for a gabled roof, or...

feature request