streets-gl
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🗺 OpenStreetMap 3D renderer powered by WebGL2
UI needs to have zoom in/out and perhaps other navigation buttons. On my laptop's trackpad it's almost impossible to zoom in(it zooms in just a few pixels at a time),...
If we take a look on www.openinframap.org there are a lot of intersting generic objects which might be rendered as well # Power * mast * substations * solar panels...
Some buildings have entrances mapped. Could you render doors with a plausible placement at the corresponding wall?
This place looks like it's in the middle of the forest: https://streets.gl/#45.66838,7.96047,68.75,13.25,298.97 even if it's not: https://www.openstreetmap.org/#map=18/45.66830/7.96104 I guess is a problem in handling big multipolygon landuses?
This is an awesome project! I noticed that roads drawn to indicate roads through parking lots get hidden beneath the parking lot render. It would be really cool if they...
If we take a look at the classic Pebble Beach golf course: Se image below from the golf course in Pebble Beach:  If we compare it to OpenStreetMap Carto...
Some buildings are shown as a 1-level building, however they have 11-levels (no roof). The building info contains the "11-levels" info. **Expected behavior** Render as 11-level building, according to the...
Added missing packages for testing. Added missing type when `npm run typecheck`.
Offset streets if the ways have data in the placement key for placement right, left, or in the middle of the markings of the nth lane. See the [proposal in...
Hello everyone! I've managed to update `streets-gl` to use the latest data from OSM. I plan to write a full step-by-step guide on how to achieve this and add it...