Julian Murgia
Julian Murgia
Hi @ChaqSilent If you want to develop this feature, you can do it by many ways. The one I described above (adding a Voice graphnode) might be too complicated actually,...
Hi @ChaqSilent. This tool is kind of... left behind, I'm afraid. The functionality you're asking for was expected to have, but to be honest I can't maintain it anymore. Thus,...
Hello @zenogears, thanks for your interest in this project. Yes, I plan to port this to Godot 3. I haven't started it yet but I will do soon.
Well this addon is a little bit complicated because it is all nested scenes instanced by code, so it is a bit hard to read. Problem is that graphnodes hold...
@finchMFG Look at the 3.0 branch :) https://github.com/StraToN/godot-dialogtreetools/tree/3.0
@zenogears Are you using 3.0-stable or 3.0-master? This way I can focus my tests on the right version. I'll try to work on it this week.
Alright ! I'll focus on current stable. Thanks !
I just tried with the example available in the main_scene.tscn example provided with the addon and it worked. Did you try updating the addon with the current master branch ?...
Thanks for reporting :) Dialogs are currently quick'n'dirty. I look foward to use a JSON string for dialogs and objects logic so that they work in a similar way, but...
@paviro Thanks a lot. I'll try to finish DialogTreeTools as quickly as possible, but do remember I also have to provide a script that is able to parse a DialogTree....