Kevin Leung
Kevin Leung
With co-op support, we have a more detailed structure for `BUILD_DATA` entries https://github.com/StoicLoofah/spawningtool/blob/9a963f6f0be5a299658d05e94d1edec7c0c15f9e/spawningtool/coop_constants.py#L209-L216 Additionally, we also added building entries, which previously weren't necessary because we didn't need to adjust build...
http://spawningtool.com/16875/ So both landing Orbital Commands and morphing them count as UnitTypeChangeEvents, which is unfortunate because we get extra entries for landing buildings. With the data given, I actually don't...
It's still kinda off for replays even after https://github.com/StoicLoofah/spawningtool/commit/7a8e480c488f637fc75c17608ebacb3f8ac15bbb http://wiki.teamliquid.net/starcraft2/Game_Speed
Pretty soon I'll be pulling through the entire sc2reader object. In the meantime, this is tied to a request for measuring some macro and economy metrics alongside the build order
http://spawningtool.com/6805/ The first extractor wasn't completed. It was just the extractor trick, but that is currently indistinguishable in the output
Currently, I'm using the playerstats to extract supply counts and then interpolating supplies between those data points. This method only has a resolution of 10 seconds, so I should check...
So in build orders, it's really helpful to have things marked as "Barracks Reactor" and "Starport Reactor", but in units lost, it's just "Reactor" or "Tech Lab". There's not a...
from StoicLoofah/spawningtool-site#6 "This will allow for an easy transition after the next patch once Burrow starts taking 5 seconds to research at Hatch tech." From @tthieman