Kevin Leung

Results 32 issues of Kevin Leung

The last commit appears to be from about 1.5 years ago, and the issues and PRs have piled up since then. I checked @fangli and haven't seen recent GitHub activity...

https://lotv.spawningtool.com/56283/ In this game, there are UnitBornEvents for a Colossus and Phoenix near the end of the game (back-calculated to 9:32) by Vibe. If you watch the game, Vibe didn't...

bug

@miguelgondu wrote this fantastic tutorial on using sc2reader https://miguelgondu.github.io/python/ai/video%20games/2018/09/04/a-tutorial-on-sc2reader-events-and-units.html I want to integrate this more directly into the documentation around, but I'm not quite sure where to wedge it in...

question

See https://github.com/GraylinKim/sc2reader/issues/148 for the original > Via the new Battle.net API for Starcraft.

enhancement

See https://github.com/GraylinKim/sc2reader/issues/125 for the original > Using RFDaemoniac/sc2-map-analyzer as a reference. As we figure out what can be done smaller chunks should be broken out into new feature issues.

enhancement

graylinkim/sc2reader used coveralls.io for test coverage reports. consider adding the same for this repo

enhancement

See https://github.com/StoicLoofah/chronoline.js/pull/41#issuecomment-448657426

enhancement

Smoothly transition between different layers of granularity. Currently, the best way to do this is to create a new object and destroy the old one.

enhancement

http://kevinleung.com/archives/introducing-chronoline-js-a-javascript-library-for-timelines/comment-page-1/#comment-5526 Apparently it works in IE9, but I need to investigate IE8 again to see why I disabled it

bug

http://kevinleung.com/archives/introducing-chronoline-js-a-javascript-library-for-timelines/#comment-5572

bug