Stephen Miller

Results 9 issues of Stephen Miller

J-Stars Victory VS+ occasionally crashes when performing certain actions with the error "VM: Access violation writing location 0xffdead00 (unmapped memory)" On the current latest build, RPCS3 v0.0.27-15082, the frequency of...

This function is used by Final Fantasy XV. If there are any other Pthread functions I should implement in this PR, please let me know.

I've added both an EventType enum, and what should be the proper event struct, both based primarily off fpPS4 implementations. In the one game I've seen calling this function, the...

In games like Attack on Titan 2, the current heap API implementation can cause issues specific to Linux. By disabling the heap API malloc calls, like we do on Windows,...

After https://github.com/shadps4-emu/shadPS4/pull/557 was merged, some games hang or crash after calling sceKernelGetDirectMemorySize. While some titles improved from https://github.com/shadps4-emu/shadPS4/pull/615, there are still some with issues, which are listed below: - Crash™...

The Last Of Us Part II verifies the value of sceKernelGetDirectMemorySize, and halts if the returned value differs from what it expects. A log of this behavior can be found...

bug

Uncharted 4 occasionally crashes on `[Debug] address_space.cpp:operator():472: Assertion Failed!` `Partial unmapping of flexible allocations is not supported` I'm making this issue to track this error, as the comment near this...

contributor wanted

This PR fixes several memory issues I've noticed. 1. When games try to unmap reserved memory, this would cause address_space asserts on Windows. This is because reserved memory was never...

Some games, most notably the Call of Duty series of games, intentionally make `sceKernelAllocateDirectMemory` calls that fail. To match hardware behavior, we should return `ORBIS_KERNEL_ERROR_EAGAIN` instead of throwing an assert....