StevenKal

Results 82 comments of StevenKal

New hooks in end of the list, always!

The following functions after it are broken, except if you recompile ReAPI module too with new IDs, and use it. But for people who will have "the "ReGameDLL_CS with your...

Good, but just "max" the CVar to -1 in order to consider other negative values admins could put (like -5). -> Q_max((int)teamflash.value, -1)

> my version was better (you could set the transparency / duration of the effect) It's a pity. no one wants to accept my pr. Devs are a bit slow...

I suggest to add the new member "m_iNickChangesBeforeSpawn" in the CCSPlayer's listing, after "m_bGameForcingRespawn", just to avoid breaking offsets after "m_flLastCommandTime" (m_iLastAccount, etc. + following CBot & CCSBot ones).

Well, from that I recall, the link on the main ReGameDLL_CS's GitHub page was just an index website (like [that](http://www.half-life.fr/cs/maps/)), which lists all the builds we can download, inside version...

@fred0r: My primary intention was to notify the repository owner & main ReGameDLL_CS's developer, that the link on the main informaiton page where we can find the compiled binaries is...

Oh! Thank your for enabling back (or fixing the problem) the downloads of the old versions from your [ReHLDS's repository index website](http://nexus.rehlds.org/nexus/content/repositories/rehlds-dev/rehlds/rehlds/). Meantime, could you do that for ReGameDLL_CS too?...

Hum, I did not removed any of my posts (I usually never do that, at least for middle posts, not for the end ones which could have been unanswered), the...

afwn* is right, the main topic is maybe named "Download link" which sounds like a "standone file link", but the rest of the subject (that I have asked is also...