ReGameDLL_CS
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Add CVar: `mp_max_alive_name_changes`
Resolve #38
Will you add a cooldown cvar?
@WPMGPRoSToTeMa Do we really need a cooldown cvar? I guess solution with limiting nickname changes per spawn is more verbose (we have #Name_change_at_respawn
which will be printed when limit is reached).
BUMP. This is a great addition to stop some annoying cheaters.
Please, what are you waiting to merge this? Also add an option to the cvar to block name change inside server. For example: -2
I suggest to add the new member "m_iNickChangesBeforeSpawn" in the CCSPlayer's listing, after "m_bGameForcingRespawn", just to avoid breaking offsets after "m_flLastCommandTime" (m_iLastAccount, etc. + following CBot & CCSBot ones).