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Add CVar: `mp_max_alive_name_changes`

Open In-line opened this issue 7 years ago • 5 comments

Resolve #38

In-line avatar Dec 12 '17 16:12 In-line

Will you add a cooldown cvar?

WPMGPRoSToTeMa avatar Dec 13 '17 06:12 WPMGPRoSToTeMa

@WPMGPRoSToTeMa Do we really need a cooldown cvar? I guess solution with limiting nickname changes per spawn is more verbose (we have #Name_change_at_respawn which will be printed when limit is reached).

In-line avatar Dec 13 '17 12:12 In-line

BUMP. This is a great addition to stop some annoying cheaters.

GiovaniFerraroTrivelli avatar May 16 '20 20:05 GiovaniFerraroTrivelli

Please, what are you waiting to merge this? Also add an option to the cvar to block name change inside server. For example: -2

RauliTop avatar Jun 17 '21 19:06 RauliTop

I suggest to add the new member "m_iNickChangesBeforeSpawn" in the CCSPlayer's listing, after "m_bGameForcingRespawn", just to avoid breaking offsets after "m_flLastCommandTime" (m_iLastAccount, etc. + following CBot & CCSBot ones).

StevenKal avatar Aug 24 '21 01:08 StevenKal