Stephen Hodgson

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Just got done with threads and assistants. Wow that was a lot of work! https://github.com/RageAgainstThePixel/OpenAI-DotNet/releases/tag/v7.3.0

@chescored your comment is off topic, but concerning enough to require its own thread. Please delete your comment and open a new issue about this directly. Thanks

Here's the fix. https://github.com/RageAgainstThePixel/com.utilities.async/pull/13/files#diff-3c2a243f73942f45e9f92906a31b6ad885205bae85be6e88bc4c90cae5754075R165

> > Here's the fix. > > https://github.com/RageAgainstThePixel/com.utilities.async/pull/13/files#diff-3c2a243f73942f45e9f92906a31b6ad885205bae85be6e88bc4c90cae5754075R165 > > @StephenHodgson Well ... not sure what the fix should be ? I installed your Utilities.async package but it doesnt fix...

> @StephenHodgson Thank you for the fast response. Just to be sure that I understand everything well ... installing your package should fix that WebGL Threading Patcher right ? So...

> ? As typicall "var result = await function();" seems to never end awaiting for some specific method Sounds like those are blocking calls. > exact same line of code...

Please replace screenshot with error text. I can't read it.

I think there is an additional step you must to to enable CORS for your webgl build. But also, I think the download cache works differently on WebGL since there...

I think it might actually be a bug with my [com.utilities.rest](https://github.com/RageAgainstThePixel/com.utilities.rest) library. I'll do some validations and get back to you.

Yeah for now this package does not support WebGL. There's too many places where I'm attempting to cache them and save them to disk.