Stephen C. Wills
Stephen C. Wills
Do you know why the game crashes? Does it have something to do with `_pmode`?
> This doesn't happen in `CalcPlrGraphics()`, suggesting that there was an assumption the player would not be in a death state when this function is called. Actually, upon reviewing `StartPlayerKill()`,...
> You must be confusing that with something else, because integer scaling definitely affects the UI: it affects the entire image equally. At best, integer scaling prevents a periodic "stretching"...
> ### To Reproduce > 1. change level (go upstairs or downstairs) I don't suppose you've tested the same save file on a different platform? Or different save files on...
> I even tried new games - upon entering the cathedral the game crashes.😒 When using the debug builds, everything is fine (just as with the release builds of v1.5.3...
I suppose if we add adjustments to the TSV files, then any individual could make minor adjustments to any individual item graphic as they see fit. The downside is that...
Do you think maybe the charge should still push the player back, even if the charge killed the player? Perhaps the only thing it needs to avoid is adding the...