Stephen C. Wills

Results 247 comments of Stephen C. Wills

@NiteKat mentioned the double damage when I was watching him stream his speedrun attempts the other day. That was the first I'd heard of it. > Fire Wall is created...

In Single Player, if the player chooses to save their game while their HP is negative, loading that savegame will crash the game client. ![image](https://github.com/user-attachments/assets/edd433f2-b4a2-4875-af9a-8e509d23fb45) `InitPlayerGFX()` only loads the `player_graphic::Death`...

@julealgon That would be fine if the game handled death anywhere equally, but I guess you've never died in Multiplayer on dlvl 16. The player doesn't drop their equipment there....

> And I know @StephenCWills brought up another scenario where death behavior is special-cased, but that doesn't diminish my point I don't think: I'd rather see _all_ special cases removed,...

Seems like something has regressed the fix. Try this... 1. Create a new Multiplayer Hellfire character 2. `dev.items.spawnUnique("warding")` and pick up the amulet 3. `dev.level.warp.dungeon(16)` 4. Equip the amulet You...

I can't reproduce this issue. When I unbind my movement buttons, I cannot move my character unless I use the left analog stick.

Unfortunately, the analog stick is a special case since we need to interpret its events a lot differently from buttons. But maybe you can try increasing your deadzone to `1`...

There is a decent chance that, had this quest been available in MP, he could have been made to drop a different item for each player.

Obviously, we intend to do this. It's pretty much the primary focus of the 1.6.0 release. Just about the most complicated thing you can make with Lua at this point...