Stephen C. Wills

Results 208 comments of Stephen C. Wills

I feel like I'm missing something. Is there a reason you are assigning a multiline string to `InfoString` instead of calling `AddPanelString()` for each line you want to add?

With the merge of #5369, we now have support for multiline messages in `InfoString` so I think it's appropriate to close this one.

> That arena and telekinesis part was unnecessary, I was about to close this issue because arena still not merged = unofficial = not sure if we care > >...

> I mean debug code is supposed to be useful and I really can't imagine a situation where I'd need to open chests/break barrels - it will be dead code...

@sixcy If no one is using them, then probably no one is going to notice if the commands break. By extension, no one will be maintaining them. I'd say the...

> Would bridging them into one unified command solve the problem ? `clear [monsters|barrels|chests|all]`. Seems okay to me.

FYI, you didn't provide any actual error messages. However, based on your architecture and the message you did provide, I'm willing to go out on a limb and assume that...

I checked all the relevant missiles, and none of them depend on `_micaster` so this PR should be okay. However, I feel like it would be better if calls to...

I implemented my suggestion with #5418 which I believe makes this PR obsolete. Thanks for having a look at this.

As was mentioned in Discord, you can also reproduce using debug commands in a Multiplayer game. ``` restart 5 606 changelevel 5 ``` And it was confirmed to hang in...