Stef
Stef
Also, used a mortar nearby petros i got this in .rpt 14:43:02 "[AS] Server: scheduler_fnc_execute(AS_mission_fnc_createDefendHQ):" however no enemies spawned.
Version: Develop: https://github.com/LordGolias/antistasi/commit/d8d75a59eb7130418757fa755a55716817866bec Dedicated Server Mods: None Faction: against west Still happening, factory, outpost etc. don't spawn regardless their function is assigned correctly to worker etc. "[AS] 2: new spawn...
Actually i can't for headlessclint, it never display me log... anyway i can try disable headlessclient and see. Testing
True, when Headlessclient is offline, enemies spawn, if i reconnect it they don't spawn anymore. Just outpost, factory etc.. because roadblocks and kavala spawns correctly Nothing on headless .rpt
Extra information: - Headlessclient connected - Port to Kavala - Headlessclient disconnect factory and outpost still don't spawn regardless they should be reassigned 11:43:48 Performance warning: SimpleSerialization::Read 'resources' is using...
:) it's probably something related to faction
Indeed in multiplayer won't be true with your spawning assignement. As i said the problem would remain in SP where the only fix is balancing the density as far as...
which version did you tested this? To me it works correctly in Version: develop 8c0ea9b Mod: CBA, TFAR Multiplayer dedicated server Side: tested both vs East and vs West
yes it's way ahead
oh yes, that was happening in Warlords of the Pacific... i fixed it there by adding a "moveout" i'll check in the code if i understand where to place it