Stef
Stef
that's a long series of Chirs scripts which i never really checked in. As far i can see there is in the code, active only for some missions, another qrf...
So, regardless the fn_QRF_RTB.sqf In combinedca.sqf there is already this line which should despawn enemies once the attack is done. https://github.com/A3Antistasi/antistasiofficial/blob/36b1ef07e16333ae0e5b3be6cf63bba3c1b070bf/AntistasiOfficial.Altis/CREATE/combinedCA.sqf#L381 And it will by checking theese: https://github.com/A3Antistasi/antistasiofficial/blob/36b1ef07e16333ae0e5b3be6cf63bba3c1b070bf/AntistasiOfficial.Altis/Functions/fn_despawnUnits.sqf#L20-L24 so ofcourse...
I solved the part of them not attacking, however it's horrible how they behave, they loiter around without the clue they're actually assaulting an objective. https://github.com/A3Antistasi/antistasiofficial/commit/d744f355c720369282c6874eba4d47ea804eca3e
With RHS they fly around and hardly be able to shoot on place of attack, but they'll indeed burst whatever they can like players coming in from outside :P or,...
Ofcourse, they were never loitering properly. I can't fix RHS stuff, i can tweak the height and the speed tho
Negative, the first one is intended: UPSMON initialization let pass the param "NOVEH2" which prevent AI to man vehicles (staticweapons included) otherwise they'll mount vehicles and roam with them, or...
the function isn't completed :(
https://github.com/A3Antistasi/antistasiofficial/blob/b4d1eb6fd334d4d7e0d7017620fc4b3cc95f7042/AntistasiOfficial.Altis/Scripts/BE_modul.sqf#L646-L648
The point is: gaining FIA level = spend money.... it's bad imho, those costs were invented by me on the fly, not even sure if they're proportioned at all. I...